Read all this before you asking Me(MariodK) anything about Goku over pit or i ignore yours questing since this ReadMe explain anything about this hack
if ppl still asking me about things there is said here like how to turn SSJ or how to install SSj mode transfroms 
it will end up with i delete this Hack from brawlvault forever so ppl can soon learn to Read the whole ReadMe
Goku moveset V1.5 over Pit
this package inc.:
-the moveset for Adult Goku/port over pit
-Kirby hat with PSA for it remember its not 100% like as gokus N-B but still kamehameha only one charge level and only sidewards

-alt. versions of the Modes is inside: Extra/Alt. Versions for Kaioken,SSJ mode Folder
 -SSJ mode and Kaioken without hurting self and still boosting dmg/speed file name: FitPit(Kaioken,SSJ without Hurt Self).pac
 -SSJ mode and kaioken without hurting self but not boosting dmg/speed File name: FitPit(no Boosting).pac
 renamed one of these files to FitPit.pac and put it in: PF/Figher/Pit/

-recolours of Goku:
  1. normal Goku
  2. Red Cloth 
  3. End of DBZ outfit (green)
  4. blue Cloth
  5. saiyan/namek saga Cloth
  6. GT cloth

-Vegito,adult gohan models not here Yet (needing better model Rig before i port them to this moveset) and For SSJ4 goku still needing model import with brawl styled look
 and Teen Gohan DO NOT PM ME(Mariodk) or any who made goku moveset ABOUT GET HIM TO WORK IN THIS MOVESET since its "GOKU" moveset over pit not "Gohan" moveset over pit 
 in order to get Teen Gohan to work over pit you needing to make the model import over captain falcons bones and right now is he Pit boneset 
 the moveset is made to work with Captain falcons boneset/Models not Pit so thats why it will not work
 first then teen gohan over CF(good rigged not bad inc. fingers too) i will port Teen Gohan for goku over pit moveset with SSJ modes
 if ppl still asking me about Teen Gohan it will end up with i delete this Hack from brawlvault forever so you is warned now 
   
-CSP/Bps/CSS icon/stock icon for any of these Goku is inside "For Sc_selcharcter" Folder

-this package got SSJ1,2,3 Tranfroms for normal/kaioken and SSJ mode
  SSJ transforms for SSJ mode is oneslot like if you wanted to have it like this:
  normal: normal(normal/kaioken mode)/SSj1(SSJ mode)
  Red: SSj4(normal mode)/SSJ4(SSJ mode)(not possible to do normal/SSJ1,2,3 for normal mode and SSJ4 for SSJ mode since it changes more then just Head/hair)
  blue: normal(normal mode)/SSJ3(SSJ mode)
  green: SSJ1(normal mode)/SSj2(SSJ mode)

-Guide here to how to install these oneslot normal/SSJ1,2,3 tranfroms:
  step 1: 
   do not use blackjax96s Brawlbox use a older version like V0.63 or Goku wont work
   Link to a older version of brawlbox: http://brawldev.googlecode.com/files/BrawlBox.zip download this if you dont already have it
  step 2:
   open a FitpitXX.pcs for one of the goku model/texture (XX means: 00,01,02,03,04,05) in brawlbox V0.63
  step 3:
   look in the image here: http://i.imgur.com/axgL1.png
   these files in red boxes in the image on step: 3 is them you needing to replace for change normal/SSJ mode tranfrom
  step 4:
   now go to the tranfroms you wanted inside the folder: Extra/SSJ mode transfroms 
   so you is normal/SSj1,2 as normal mode folders and the name of the folders means normal as normal mode and that stuff
   inside the XXXX form as normal mode folder you see SSJ1,2,3 as SSJ mode folders pick one of them
  Step 5:
   now to replacing for SSJ mode model/textures right click on one of these files in the Redbox in the image on step: 3
   they got the same name as in brawlbox so replace the file: ModelData[0].brres inside SSJ mode folder 
   with the ModelData[0].brres (that one with redbox on the image on step 3) inside brawlbox and do the same with the other files inside SSJ mode folder
  step 6:
   save the FitpitXX.pcs and do the same from step 2: but open the FitpitXX.pac instead(same number as the FitpitXX.pcs you did it with) and then you is done

-Goku SFX pack 
  use Sawndz V0.12 or a newer version of Sawndz for installer it
  Download link to Sawndz V0.12: http://forums.kc-mm.com/index.php?topic=22464.0 
  first post Guide how to install SFX pack: http://forums.kc-mm.com/index.php?topic=31609.0 
  and dont ask Me(mariodk) so you dont have to PM me about you dont know how to install goku SFX pack cuz the guide is here
  SFX hacks only works with riivolution or if you replace the brsar inside the .iso
  also come with Captain falcon SFX Pack if you got Goku over Captain and moving Goku from CF ot Pit you can backup CFs SFX pack
 
-bugs:
  up-B is not very Cpu friendly
  not sure how Goku use the items but it should work and no crashes

-about how the attacks/stuff works("B" attacks,modes,FS,etc.):

-N-B kamehameha wave:
  -if Holding up before fire/charging: kamehameha wave upwards
  -if Holding Down before fire/charging: kamehameha wave Downwards
  -if not Holding  up/down : kamehameha wave Sidewards
  -you can shield cancal/roll cancal N-B but you lose all the charing up time
  -got 3 charing levels:  level 1: 1% dmg per hit (x10 multi hits), level 2: 2% dmg per hit (x10 multi hits),level 3: 3% dmg per hit (x10 multi hits)

-Side-B(Ground) meteor combination:
  -you can only the the whole combo by holding "B" if you hit with the first attack

-Side-B(air):
  -can be used as a recovery and while in kaioken/SSJ mode you can use it as many times you wanted but hurting self really much
  -this attack is still in beta stage will possible be changed to something else

-Down-B Wildsense:
  -this is a counter attack alot like Lucarios Down-B

-up-B instant transmission Kick:
  -you do a kick before you do instant transmission you can control instant transmission by Holding up/Down/left/rigth  and if holding nothing you go upwards

-Final Smashes Spirit Bomb/dragonFist and up-taunt shade your energy:
 -if not used up-taunt or under 100% dmg: spirit bomb(normal/kaioken mode FS) or DragonFist(SSJ mode FS) will not oneshot but do around 60% dmg
 -if used up-taunt once or over 100% dmg: spirit bomb(normal/kaioken mode FS) or DragonFist(SSJ mode FS) will oneshot  
 -you will lose the energy you got from up-taunt or 100% dmg if you die
 -for Stay in SSJ mode after Spirit Bomb FS you had to hold "A" until FS is done
 -DragonFist FS is in beta stage will maybe be changed how it work

-Down-taunt Kaioken/SSJ mode:
 -Kaioken mode: for active it use Down-taunt not Holding "A"  kaioken boosting in Speed but on some attacks in Dmg too and it will hurt yourself
 -SSJ mode: for active it use Down-taunt while you Holding "A", SSJ mode will boost only in Dmg it will hurt yourself and give a new FS 
 -you can use alt. version of this moveset if you like to have: 
  SSJ mode and Kaioken without hurting self and still boosting dmg/speed
  SSJ mode and kaioken without hurting self but not boosting dmg/speed so no moveset changes on the modes but SSJ mode will still get other FS and SSJ/kaioken is new running

-on-hit-cancal system:
 -this moveset got something like on-hit-cancal(OHC) system if you dont know what that is look here: http://www.youtube.com/watch?v=3bxRCPbk_E4
 -only Smashes will not cancel into "B" attacks they will cancel into kamehameha wave (weak one and 1st charge level)